
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.
by John Power Jr.
Giving a fresh spin to the OSR Mausritter swaps fighting men, clerics and magic users for bold mice to create one of our favourite games. Christopher John Eggett investigates what it is about this game of sword & whiskers roleplaying that has made it such a hit.
by Christopher John Eggett
Wargames with Play-Doh. That's it, that's the review.
by John Power Jr.
With a media landscape starting to look as withered, bleak and barren as any dark lord's domain Rascal are here to show there's a market out there for audience funded journalism in the tabletop game scene...
by John Power Jr.
Chris Lowry takes a look at Tim Denee's new RPG of sadistic reality TV and our issue 6 game of the month, Deathmatch Island.
by Chris Lowry
Far from your old school dank hole South East London's Bad Moon Cafe is a sleek industrial gaming space fit for the 21st century, we caught up with co-founder Hugh Wyeth to find out more.
by John Power Jr.
Adam Loper & Vince Venturella are back with another miniature agnostic skirmish game, this time featuring battling necromancers. But does Deth Wizards have the corpse juice?
by Eoin Ryan
Nic Reuben gets fired into the new turn based Warhammer 40,000 game from Complex Games and learns to embrace the taint
by Wyrd Science
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.
by John Power Jr.
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.
by John Power Jr.
Giving a fresh spin to the OSR Mausritter swaps fighting men, clerics and magic users for bold mice to create one of our favourite games. Christopher John Eggett investigates what it is about this game of sword & whiskers roleplaying that has made it such a hit.
by Christopher John Eggett
Wargames with Play-Doh. That's it, that's the review.
by John Power Jr.
With a media landscape starting to look as withered, bleak and barren as any dark lord's domain Rascal are here to show there's a market out there for audience funded journalism in the tabletop game scene...
by John Power Jr.
Chris Lowry takes a look at Tim Denee's new RPG of sadistic reality TV and our issue 6 game of the month, Deathmatch Island.
by Chris Lowry
Far from your old school dank hole South East London's Bad Moon Cafe is a sleek industrial gaming space fit for the 21st century, we caught up with co-founder Hugh Wyeth to find out more.
by John Power Jr.
Adam Loper & Vince Venturella are back with another miniature agnostic skirmish game, this time featuring battling necromancers. But does Deth Wizards have the corpse juice?
by Eoin Ryan
Nic Reuben gets fired into the new turn based Warhammer 40,000 game from Complex Games and learns to embrace the taint
by Wyrd Science