{"product_id":"wyrd-science-vol-1-issue-4-print","title":"Wyrd Science Issue 4","description":"\u003cp\u003e\u003cstrong\u003eWyrd Science\u003c\/strong\u003e returns for another exploration of the strange worlds and new horizons of tabeltop games...\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eQuickstart\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWe speak to \u003cstrong\u003eZach Cox\u003c\/strong\u003e from \u003cstrong\u003eSoulMuppet Publishing\u003c\/strong\u003e to discover their tips and tricks for running a successful indie RPG company.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFiona Howat\u003c\/strong\u003e of long running, one shot podcast \u003cstrong\u003eWhat Am I Rolling?\u003c\/strong\u003e tells us how to get gamers excited about playing new RPGs and how to get the most out of them when you do\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePamela Punzalan\u003c\/strong\u003e looks back at last year's\u003cstrong\u003e Big Bad Con\u003c\/strong\u003e, a game conference both with and making a difference\u003c\/li\u003e\n\u003cli\u003eand \u003cstrong\u003ePriyan Gami\u003c\/strong\u003e from \u003cstrong\u003eCritical Machine\u003c\/strong\u003e introduces us to their wonderfully odd \u003cstrong\u003eAutomatic Dice Roller!\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eMain features\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eMatt Thrower\u003c\/strong\u003e explores the world of Dungeon Crawling boardgames, speaks to game designers \u003cstrong\u003eDan Hughes (CoraQuest)\u003c\/strong\u003e \u0026amp; \u003cstrong\u003eJames M. Hewitt (Needy Cat Games) \u003c\/strong\u003eand looks at how they've gone from an adjunct to RPGs, to a gateway to games of adventure and today are often the stars of the show themselves\u003c\/li\u003e\n\u003cli\u003eSticking with the theme, Matt speaks to \u003cstrong\u003eGloomhaven\u003c\/strong\u003edesigner \u003cstrong\u003eIsaac Childres\u003c\/strong\u003e about its newly released sequel \u003cstrong\u003eFrosthaven\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eAnd author \u003cstrong\u003eAndi Ewington\u003c\/strong\u003e delves into the new edition of \u003cstrong\u003eHeroQuest\u003c\/strong\u003e with his kids to see if there's still magic to be found  amongst in cardboard corridors...\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStuart Martyn\u003c\/strong\u003e looks at investigations in RPGs and chats with the likes of \u003cstrong\u003eJason Cordova\u003c\/strong\u003e, whose new game \u003cstrong\u003eBrindlewood Bay \u003c\/strong\u003eshows just how far the genre has come.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMira Manga\u003c\/strong\u003e strays off the path to take a walk on the wild side with RPG writer \u003cstrong\u003eBecky Annison\u003c\/strong\u003e as they discusss her new lycanthopic supplement for the \u003cstrong\u003eLiminal\u003c\/strong\u003e RPG, \u003cstrong\u003eWerewolves of Britain\u003c\/strong\u003e.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWalton Wood\u003c\/strong\u003e embarks on a picaresque romp through the ruins of the OSR in the company of \u003cstrong\u003eAva Islam\u003c\/strong\u003e, the creator of \u003cstrong\u003eErrant\u003c\/strong\u003e, a new ‘rules light, procedures heavy’ role-playing game in the ‘classic fantasy tradition’...\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCiro Alessandro Sacco\u003c\/strong\u003e takes us on a tour of Italian RPGs both past \u0026amp; present from the country's first homegrown title, I Signori del Caos, through to games finding an audience around the world such as Acheron Games' Brancalonia.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEmma Partlow\u003c\/strong\u003e speaks to \u003cstrong\u003eMax McCall\u003c\/strong\u003e, Principal Product Designer at Wizards of the Coast, about how \u003cstrong\u003eMagic The Gathering \u003c\/strong\u003eis incoporating other gaming universes such as Warhammer 40,000 into their sets.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLuke Frostick\u003c\/strong\u003e chats with Swedish game designer \u003cstrong\u003eKrister Sundelin \u003c\/strong\u003eabout \u003cstrong\u003eThe Troubbleshooters\u003c\/strong\u003e, his colourful new RPG based on the mayhem, mystery and misadventures of Franco-Belgium, or bandes dessinéess, such as Yoko Tsuno and Spirou \u0026amp; Fantasio.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eJohn Power Jr.\u003c\/strong\u003e gets covered in mud \u0026amp; blood as he speaks to \u003cstrong\u003eDave Allen\u003c\/strong\u003e, Line Developer for \u003cstrong\u003eWarhammer Fantasy Role-Play \u003c\/strong\u003eat Cubicle 7 about the venerable British RPG and where the game goes next.\u003c\/li\u003e\n\u003cli\u003eChaosium's \u003cstrong\u003eLynne Hardy\u003c\/strong\u003e reveals all as we delve into the new \u003cstrong\u003eRivers of London\u003c\/strong\u003e RPG based on the best selling urban fantasy books by Ben Aaronovitch.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAll that plus our review section covering the latest RPGs, wargames, boardgames, solo games, comics and books you'll want to be checking out this financial quarter!\u003c\/p\u003e\n\u003cp\u003ePlus original artwork comissioned for this issue by the likes of\u003cstrong\u003e Łukasz Kowalczuk\u003c\/strong\u003e, \u003cstrong\u003eFlops\u003c\/strong\u003e, \u003cstrong\u003eJean Verne\u003c\/strong\u003e \u0026amp; \u003cstrong\u003eMat Pringle\u003c\/strong\u003e!\u003c\/p\u003e","brand":"Wyrd Science","offers":[{"title":"Default Title","offer_id":50487014162696,"sku":"WS004","price":10.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0910\/4031\/7704\/files\/WS4_cover.heic?v=1734602117","url":"https:\/\/wyrd.science\/products\/wyrd-science-vol-1-issue-4-print","provider":"Wyrd Science","version":"1.0","type":"link"}