John Power Jr.
Editor and publisher of Wyrd Science, so if you want to blame anyone for all this you've found your idiot.



John Power Jr. catches up with Kieron Gillen to discuss his new RPG, DIE and whether the master storyteller would survive and thrive in a fantasy world.
by John Power Jr.
Tony Vasinda from PlusOneXP drops in to tell us about their new project RPG Zine Club
by John Power Jr.
We grill Brian Flaherty, co-founder of the podcast My First Dungeon, on the future of RPGs, actual plays and helping players learn new games
by John Power Jr.
We head to Germany to check in with Jan Utecht, owner of Berlin game/art/dungeon synth emporium All The Problems In This World
by John Power Jr.
After 40 years of Old World mud & blood, Warhammer Fantasy Role-Play‘s heading off in search of new, if equally horrible, climes. John Power Jr speaks to the game’s producer Dave Allen to see what horrors awaits us...
by John Power Jr.
Tired of rolling dice like some kind of boring flesh and bone human, Critical Machine's Automatic Dice Roller may be just the answer...
by John Power Jr.
Zach Cox from SoulMuppet Publishing talks to us about building a successful indie RPG company and why you should always avoid poster tubes
by John Power Jr.
Increasingly sci-fi RPGs are leaving behind space heroics in favour of something much more unsettling. We speak to the writers behind three of our favourite, recent games, Mothership, The Wretched and ALIEN, to find out what this dark age of space exploration means to them.
by John Power Jr.