John Power Jr.
Editor and publisher of Wyrd Science, so if you want to blame anyone for all this you've found your idiot.





We head to Germany to check in with Jan Utecht, owner of Berlin game/art/dungeon synth emporium All The Problems In This World
by John Power Jr.
After 40 years of Old World mud & blood, Warhammer Fantasy Role-Play‘s heading off in search of new, if equally horrible, climes. John Power Jr speaks to the game’s producer Dave Allen to see what horrors awaits us...
by John Power Jr.
Tired of rolling dice like some kind of boring flesh and bone human, Critical Machine's Automatic Dice Roller may be just the answer...
by John Power Jr.
Zach Cox from SoulMuppet Publishing talks to us about building a successful indie RPG company and why you should always avoid poster tubes
by John Power Jr.
Increasingly sci-fi RPGs are leaving behind space heroics in favour of something much more unsettling. We speak to the writers behind three of our favourite, recent games, Mothership, The Wretched and ALIEN, to find out what this dark age of space exploration means to them.
by John Power Jr.
Fiona Howat, host of the What Am I Rolling? podcast, drops in to talk learning new systems and how to improve your roleplaying skills
by John Power Jr.
Looking back over 40 years of the prestigious Spiel des Jahres award, James Wallis's new book Everybody Wins is a podium worthy guide to the recent history and evolution of the boardgame.
by John Power Jr.
Ian Livingstone's account of the early days of Games Workshop proves to be an enjoyable if curiously bloodless history.
by John Power Jr.