John Power Jr.
Editor and publisher of Wyrd Science, so if you want to blame anyone for all this you've found your idiot.




After 40 years of waiting we have have an official Blade Runner RPG, but does the starter set pass the test?
by John Power Jr.
MÖRK BORG's sci-fi sequel arrives in a discordant howl of electronic noise, but can CY-BORG hack it?
by John Power Jr.
Away from supernatural horrors Guilherme Gontijo brings us Blurred Lines, a solo RPG based on the gruesome Italian giallo movies of the 1960s. John Power Jr. investigates...
by John Power Jr.
With The Silver Bayonet, award winning game designer Joseph McCullough takes us back to the Napoleonic era, but as John Power Jr. finds out this isn’t your father’s historical wargame...
by John Power Jr.
Troubled by trolls John Power Jr. leaves Vaesen’s Mythic North behind and heads to more familiar surroundings to speak to Graeme Davis, author of the game’s new Mythic Britain & Ireland supplement....
by John Power Jr.
Taking a knife to old Monster Manuals & gardening books, artist Jonathan Sacha created the beautiful Goblins & Gardens Tarot deck, we spoke to him to find out more...
by John Power Jr.
As Fighting Fantasy returns to our shelves we catch up with Tazio Bettin, whose art for the new Secrets of Salamonis perfectly captures the game book's legendary vibe.
by John Power Jr.
We head to the swamps of New Jersey to track down Stu Horvath, host of Vintage RPG, and learn about the collection at the heart of one of our favourite podcasts...
by John Power Jr.