John Power Jr.
Editor and publisher of Wyrd Science, so if you want to blame anyone for all this you've found your idiot.




We speak to Olivier and Eric from The Merry Mushmen about their Old School bric-a-brac Knock! and putting the magic back into monsters...
by John Power Jr.
With more and more indie games designer getting in on the wargame action, John Power Jr jumps into his power armour, grabs his trusty chainaxe and goes looking for a fight...
by John Power Jr.
Few RPG debuts have grabbed our attention like ALTNYC88, a mix of pop culture, urban legends and straight to VHS action that hits like a subway train. John Power Jr speaks to Pontus Björlin, the Swedish artist behind it all.
by John Power Jr.
John Power Jr. speaks to Emmet Byrne, creative director at Cubicle 7 about the new Warhammer Age of Sigmar Soulbound RPG.
by John Power Jr.
40 years and several editions on from its release, D&D B/X continues to inspire today’s thriving indie RPG scene. We take a look at the game’s curious afterlife and finds that skills? Where we’re going we don’t need skills...
by John Power Jr.
Inspired by the solo RPG Thousand Year Old Vampire, artist Tim Denee created a stunning series of illustrations of his characters millennia of undeath. We loved it so much we had to find out more.
by John Power Jr.
How does a Kickstarter's success change a project? We spoke to Coyote & Crow's creator Connor Alexander to find out what a million dollar campaign means for an indie RPG.
by John Power Jr.
What Would The Smart Party Do? is one of the UK’s best loved RPG podcasts, we caught up with the show's co-host Baz to find out more.
by John Power Jr.