Latest Articles
149 Articles
Zach Cox from SoulMuppet Publishing talks to us about building a successful indie RPG company and why you should always avoid poster tubes
by John Power Jr.
Whilst investigations have long been a part of our role-playing games, they have also been a source of much frustration for players and GMs alike. Stuart Martyn dons his deerstalker and goes looking for answers...
by Stuart Martyn
Tired of tussling with tentacles? New Swedish RPG The Troubleshooters offers a more light-hearted approach to the mystery genre. Luke Frostick goes in search of adventure with the game’s creator Krister Sundelin
by Luke Frostick
Few names send a shiver down the spine quite like that of Ravenloft. Ever since this mist shrouded domain of dread debuted in 1983, its windswept moors, eerie castles and dark rulers have fired our imaginations. But what of its inspirations? Jack Shear, goes in search of Ravenloft’s literary roots.
by Jack Shear
Increasingly sci-fi RPGs are leaving behind space heroics in favour of something much more unsettling. We speak to the writers behind three of our favourite, recent games, Mothership, The Wretched and ALIEN, to find out what this dark age of space exploration means to them.
by John Power Jr.
Fiona Howat, host of the What Am I Rolling? podcast, drops in to talk learning new systems and how to improve your roleplaying skills
by John Power Jr.
Looking back over 40 years of the prestigious Spiel des Jahres award, James Wallis's new book Everybody Wins is a podium worthy guide to the recent history and evolution of the boardgame.
by John Power Jr.
Ian Livingstone's account of the early days of Games Workshop proves to be an enjoyable if curiously bloodless history.
by John Power Jr.
Zach Cox from SoulMuppet Publishing talks to us about building a successful indie RPG company and why you should always avoid poster tubes
by John Power Jr.
40 years on from its original release, Greg Stafford’s Pendragon returns with its 6th edition, the first since Stafford’s passing. Regarded as amongst the greatest RPGs published, Rob Wieland speaks to those who've found inspiration over the years from its courtly intrigues & knightly passions
Nearly 40 years on from its original release, dystopian RPG Paranoia is back with the Perfect Edition. Rob Wieland risks life and limb to look at why this atypical game has endured and why, disturbingly, it remains more relevant than ever.
Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.
Cole Wehrle tells us about the cut throat politics hiding behind Root's cute woodland critters
Zach Cox from SoulMuppet Publishing talks to us about building a successful indie RPG company and why you should always avoid poster tubes
by John Power Jr.
Whilst investigations have long been a part of our role-playing games, they have also been a source of much frustration for players and GMs alike. Stuart Martyn dons his deerstalker and goes looking for answers...
by Stuart Martyn
Tired of tussling with tentacles? New Swedish RPG The Troubleshooters offers a more light-hearted approach to the mystery genre. Luke Frostick goes in search of adventure with the game’s creator Krister Sundelin
by Luke Frostick
Few names send a shiver down the spine quite like that of Ravenloft. Ever since this mist shrouded domain of dread debuted in 1983, its windswept moors, eerie castles and dark rulers have fired our imaginations. But what of its inspirations? Jack Shear, goes in search of Ravenloft’s literary roots.
by Jack Shear
Increasingly sci-fi RPGs are leaving behind space heroics in favour of something much more unsettling. We speak to the writers behind three of our favourite, recent games, Mothership, The Wretched and ALIEN, to find out what this dark age of space exploration means to them.
by John Power Jr.
Fiona Howat, host of the What Am I Rolling? podcast, drops in to talk learning new systems and how to improve your roleplaying skills
by John Power Jr.
Looking back over 40 years of the prestigious Spiel des Jahres award, James Wallis's new book Everybody Wins is a podium worthy guide to the recent history and evolution of the boardgame.
by John Power Jr.
Ian Livingstone's account of the early days of Games Workshop proves to be an enjoyable if curiously bloodless history.
by John Power Jr.