
If the magic in your games has become just a bit too mundane then The Book of Gaub is here to put the sinister back into your sorcery. Walton Wood speaks to Paolo Greco to find out more about this blasphemous tome...
by Walton Wood
Sanity, and its loss, has been a key feature of many roleplaying games, especially those that deal with horror. Stuart Martyn examines how depictions of mental health, and the mechanics associated have changed over the years.
by Stuart Martyn
Inspired by horror anthologies like Creepshow, Campfire is a new game made for telling spooky stories, Samantha Nelson speaks to Adam Vass and Will Jobst to find out more...
by Samantha Nelson
Troubled by trolls John Power Jr. leaves Vaesen’s Mythic North behind and heads to more familiar surroundings to speak to Graeme Davis, author of the game’s new Mythic Britain & Ireland supplement....
by John Power Jr.
Taking a knife to old Monster Manuals & gardening books, artist Jonathan Sacha created the beautiful Goblins & Gardens Tarot deck, we spoke to him to find out more...
by John Power Jr.
As Fighting Fantasy returns to our shelves we catch up with Tazio Bettin, whose art for the new Secrets of Salamonis perfectly captures the game book's legendary vibe.
by John Power Jr.
We head to the swamps of New Jersey to track down Stu Horvath, host of Vintage RPG, and learn about the collection at the heart of one of our favourite podcasts...
by John Power Jr.
We speak to Olivier and Eric from The Merry Mushmen about their Old School bric-a-brac Knock! and putting the magic back into monsters...
by John Power Jr.
If the magic in your games has become just a bit too mundane then The Book of Gaub is here to put the sinister back into your sorcery. Walton Wood speaks to Paolo Greco to find out more about this blasphemous tome...
by Walton Wood
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

If the magic in your games has become just a bit too mundane then The Book of Gaub is here to put the sinister back into your sorcery. Walton Wood speaks to Paolo Greco to find out more about this blasphemous tome...
by Walton Wood
Sanity, and its loss, has been a key feature of many roleplaying games, especially those that deal with horror. Stuart Martyn examines how depictions of mental health, and the mechanics associated have changed over the years.
by Stuart Martyn
Inspired by horror anthologies like Creepshow, Campfire is a new game made for telling spooky stories, Samantha Nelson speaks to Adam Vass and Will Jobst to find out more...
by Samantha Nelson
Troubled by trolls John Power Jr. leaves Vaesen’s Mythic North behind and heads to more familiar surroundings to speak to Graeme Davis, author of the game’s new Mythic Britain & Ireland supplement....
by John Power Jr.
Taking a knife to old Monster Manuals & gardening books, artist Jonathan Sacha created the beautiful Goblins & Gardens Tarot deck, we spoke to him to find out more...
by John Power Jr.
As Fighting Fantasy returns to our shelves we catch up with Tazio Bettin, whose art for the new Secrets of Salamonis perfectly captures the game book's legendary vibe.
by John Power Jr.
We head to the swamps of New Jersey to track down Stu Horvath, host of Vintage RPG, and learn about the collection at the heart of one of our favourite podcasts...
by John Power Jr.
We speak to Olivier and Eric from The Merry Mushmen about their Old School bric-a-brac Knock! and putting the magic back into monsters...
by John Power Jr.