
Luke Frostick heads to the horror filled city of Spire and talks to its creators, the multiple award winning game design studio Rowan, Rook & Decard.
by Luke Frostick
Away from supernatural horrors Guilherme Gontijo brings us Blurred Lines, a solo RPG based on the gruesome Italian giallo movies of the 1960s. John Power Jr. investigates...
by John Power Jr.
Dan Thurot goes in search of cardboard chills and questions whether board games can truly deliver a terrifying experience
by Dan Thurot
With The Silver Bayonet, award winning game designer Joseph McCullough takes us back to the Napoleonic era, but as John Power Jr. finds out this isn’t your father’s historical wargame...
by John Power Jr.
If the magic in your games has become just a bit too mundane then The Book of Gaub is here to put the sinister back into your sorcery. Walton Wood speaks to Paolo Greco to find out more about this blasphemous tome...
by Walton Wood
Sanity, and its loss, has been a key feature of many roleplaying games, especially those that deal with horror. Stuart Martyn examines how depictions of mental health, and the mechanics associated have changed over the years.
by Stuart Martyn
Inspired by horror anthologies like Creepshow, Campfire is a new game made for telling spooky stories, Samantha Nelson speaks to Adam Vass and Will Jobst to find out more...
by Samantha Nelson
Troubled by trolls John Power Jr. leaves Vaesen’s Mythic North behind and heads to more familiar surroundings to speak to Graeme Davis, author of the game’s new Mythic Britain & Ireland supplement....
by John Power Jr.
Luke Frostick heads to the horror filled city of Spire and talks to its creators, the multiple award winning game design studio Rowan, Rook & Decard.
by Luke Frostick
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

Luke Frostick heads to the horror filled city of Spire and talks to its creators, the multiple award winning game design studio Rowan, Rook & Decard.
by Luke Frostick
Away from supernatural horrors Guilherme Gontijo brings us Blurred Lines, a solo RPG based on the gruesome Italian giallo movies of the 1960s. John Power Jr. investigates...
by John Power Jr.
Dan Thurot goes in search of cardboard chills and questions whether board games can truly deliver a terrifying experience
by Dan Thurot
With The Silver Bayonet, award winning game designer Joseph McCullough takes us back to the Napoleonic era, but as John Power Jr. finds out this isn’t your father’s historical wargame...
by John Power Jr.
If the magic in your games has become just a bit too mundane then The Book of Gaub is here to put the sinister back into your sorcery. Walton Wood speaks to Paolo Greco to find out more about this blasphemous tome...
by Walton Wood
Sanity, and its loss, has been a key feature of many roleplaying games, especially those that deal with horror. Stuart Martyn examines how depictions of mental health, and the mechanics associated have changed over the years.
by Stuart Martyn
Inspired by horror anthologies like Creepshow, Campfire is a new game made for telling spooky stories, Samantha Nelson speaks to Adam Vass and Will Jobst to find out more...
by Samantha Nelson
Troubled by trolls John Power Jr. leaves Vaesen’s Mythic North behind and heads to more familiar surroundings to speak to Graeme Davis, author of the game’s new Mythic Britain & Ireland supplement....
by John Power Jr.