
Matt Thrower heads to the bestial realm of Ghur and gets stuck into the edition of Warhammer's skirmish game Warcry.
by Matt Thrower
Charging axe in hand out of the pages of 2000AD and onto the tabletop comes Celtic barbarian Sláine Mac Roth. But is the new wargame from Warlord hit or miss?
by Eoin Ryan
Ellen Knight speaks to four extraordinary women, forging new paths in the worlds of tabletop gaming to find out about their experiences in this complex, ever-changing industry and their visions for its future.
by Ellen Knight
With more than 30 Warhammer novels to his credit Guy Haley has spent much of his career mapping out our grim dark future. Willard Foxton Todd speaks to him about his early experiences with wargaming, his career and the, often brutal, reality of being a fiction writer in the 21st century.
by Willard Foxton Todd
Walton Wood heads to Argentina and speaks to games designer Gavriel Quiroga about his new psychedelic science-fantasy game Warpland.
by Walton Wood
As a new generation of Skirmish Games make their bloody mark, a thriving scene has kept Mordheim, one of Games Workshop’s best loved but long abandoned games alive. Luke Frostick braves its cursed streets...
by Luke Frostick
With more and more indie games designer getting in on the wargame action, John Power Jr jumps into his power armour, grabs his trusty chainaxe and goes looking for a fight...
by John Power Jr.
Few RPG debuts have grabbed our attention like ALTNYC88, a mix of pop culture, urban legends and straight to VHS action that hits like a subway train. John Power Jr speaks to Pontus Björlin, the Swedish artist behind it all.
by John Power Jr.
Matt Thrower heads to the bestial realm of Ghur and gets stuck into the edition of Warhammer's skirmish game Warcry.
by Matt Thrower
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

Matt Thrower heads to the bestial realm of Ghur and gets stuck into the edition of Warhammer's skirmish game Warcry.
by Matt Thrower
Charging axe in hand out of the pages of 2000AD and onto the tabletop comes Celtic barbarian Sláine Mac Roth. But is the new wargame from Warlord hit or miss?
by Eoin Ryan
Ellen Knight speaks to four extraordinary women, forging new paths in the worlds of tabletop gaming to find out about their experiences in this complex, ever-changing industry and their visions for its future.
by Ellen Knight
With more than 30 Warhammer novels to his credit Guy Haley has spent much of his career mapping out our grim dark future. Willard Foxton Todd speaks to him about his early experiences with wargaming, his career and the, often brutal, reality of being a fiction writer in the 21st century.
by Willard Foxton Todd
Walton Wood heads to Argentina and speaks to games designer Gavriel Quiroga about his new psychedelic science-fantasy game Warpland.
by Walton Wood
As a new generation of Skirmish Games make their bloody mark, a thriving scene has kept Mordheim, one of Games Workshop’s best loved but long abandoned games alive. Luke Frostick braves its cursed streets...
by Luke Frostick
With more and more indie games designer getting in on the wargame action, John Power Jr jumps into his power armour, grabs his trusty chainaxe and goes looking for a fight...
by John Power Jr.
Few RPG debuts have grabbed our attention like ALTNYC88, a mix of pop culture, urban legends and straight to VHS action that hits like a subway train. John Power Jr speaks to Pontus Björlin, the Swedish artist behind it all.
by John Power Jr.