
Walton Wood heads to Argentina and speaks to games designer Gavriel Quiroga about his new psychedelic science-fantasy game Warpland.
by Walton Wood
As a new generation of Skirmish Games make their bloody mark, a thriving scene has kept Mordheim, one of Games Workshop’s best loved but long abandoned games alive. Luke Frostick braves its cursed streets...
by Luke Frostick
With more and more indie games designer getting in on the wargame action, John Power Jr jumps into his power armour, grabs his trusty chainaxe and goes looking for a fight...
by John Power Jr.
Few RPG debuts have grabbed our attention like ALTNYC88, a mix of pop culture, urban legends and straight to VHS action that hits like a subway train. John Power Jr speaks to Pontus Björlin, the Swedish artist behind it all.
by John Power Jr.
Brazilian game designer Diogo Nogueira take us on a tour of the vibrant RPGLATAM movement
by Diogo Nogueira
Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.
by Aimee Hart
John Power Jr. speaks to Emmet Byrne, creative director at Cubicle 7 about the new Warhammer Age of Sigmar Soulbound RPG.
by John Power Jr.
Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.
by Rob Wieland
Walton Wood heads to Argentina and speaks to games designer Gavriel Quiroga about his new psychedelic science-fantasy game Warpland.
by Walton Wood

After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

Walton Wood heads to Argentina and speaks to games designer Gavriel Quiroga about his new psychedelic science-fantasy game Warpland.
by Walton Wood
As a new generation of Skirmish Games make their bloody mark, a thriving scene has kept Mordheim, one of Games Workshop’s best loved but long abandoned games alive. Luke Frostick braves its cursed streets...
by Luke Frostick
With more and more indie games designer getting in on the wargame action, John Power Jr jumps into his power armour, grabs his trusty chainaxe and goes looking for a fight...
by John Power Jr.
Few RPG debuts have grabbed our attention like ALTNYC88, a mix of pop culture, urban legends and straight to VHS action that hits like a subway train. John Power Jr speaks to Pontus Björlin, the Swedish artist behind it all.
by John Power Jr.
Brazilian game designer Diogo Nogueira take us on a tour of the vibrant RPGLATAM movement
by Diogo Nogueira
Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.
by Aimee Hart
John Power Jr. speaks to Emmet Byrne, creative director at Cubicle 7 about the new Warhammer Age of Sigmar Soulbound RPG.
by John Power Jr.
Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.
by Rob Wieland