
Brazilian game designer Diogo Nogueira take us on a tour of the vibrant RPGLATAM movement
by Wyrd Science
Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.
by Aimee Hart
John Power Jr. speaks to Emmet Byrne, creative director at Cubicle 7 about the new Warhammer Age of Sigmar Soulbound RPG.
by John Power Jr.
Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.
by Rob Wieland
40 years and several editions on from its release, D&D B/X continues to inspire today’s thriving indie RPG scene. We take a look at the game’s curious afterlife and finds that skills? Where we’re going we don’t need skills...
by John Power Jr.
40 years on from its release Peter Bebergal casts his mind back to Tom Moldvay’s Inspirational Source Material Basic D&D’s answer to Gygax’s Appendix N
by Peter Bebergal
40 years on from its release the Dungeons & Dragons B/X set is still influencing games designers today. We spoke to David “Zeb” Cook and Stephen Marsh to find out more about its genesis and enduring appeal.
by Matt Thrower
Inspired by the solo RPG Thousand Year Old Vampire, artist Tim Denee created a stunning series of illustrations of his characters millennia of undeath. We loved it so much we had to find out more.
by John Power Jr.
Brazilian game designer Diogo Nogueira take us on a tour of the vibrant RPGLATAM movement
by Wyrd Science

After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

Brazilian game designer Diogo Nogueira take us on a tour of the vibrant RPGLATAM movement
by Wyrd Science
Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.
by Aimee Hart
John Power Jr. speaks to Emmet Byrne, creative director at Cubicle 7 about the new Warhammer Age of Sigmar Soulbound RPG.
by John Power Jr.
Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.
by Rob Wieland
40 years and several editions on from its release, D&D B/X continues to inspire today’s thriving indie RPG scene. We take a look at the game’s curious afterlife and finds that skills? Where we’re going we don’t need skills...
by John Power Jr.
40 years on from its release Peter Bebergal casts his mind back to Tom Moldvay’s Inspirational Source Material Basic D&D’s answer to Gygax’s Appendix N
by Peter Bebergal
40 years on from its release the Dungeons & Dragons B/X set is still influencing games designers today. We spoke to David “Zeb” Cook and Stephen Marsh to find out more about its genesis and enduring appeal.
by Matt Thrower
Inspired by the solo RPG Thousand Year Old Vampire, artist Tim Denee created a stunning series of illustrations of his characters millennia of undeath. We loved it so much we had to find out more.
by John Power Jr.