
RPG scholar Jon Peterson talks to us about The Elusive Shift, his essential book on the early days, and arguments, of the RPG scene.
by Mira Manga
How does a Kickstarter's success change a project? We spoke to Coyote & Crow's creator Connor Alexander to find out what a million dollar campaign means for an indie RPG.
by John Power Jr.
What Would The Smart Party Do? is one of the UK’s best loved RPG podcasts, we caught up with the show's co-host Baz to find out more.
by John Power Jr.
Rebellion Unplugged’s Duncan Molloy about new game-in-a-mag, Adventure Presents, and their future thrill powered plans.
by Will Salmon
To mark 5 years behind the mic we caught up with Dirk the Dice, co-host of The Grognard Files, an RPG podcast like no other.
by John Power Jr.
From cursed vampires to systemic racism, Banana Chan reveals the forces at work in Jiangshi: Blood in the Banquet Hall
by Sara Elsam
HATE... aggro name, lovely people, we catch up with Sasha Bilton from East London's Hackney Area Tabletop Enthusiasts
by John Power Jr.
A true storytelling polymath, he’s flipped successfully from creating the “New Games Journalism”[1] movement and founding gaming review website Rock, Paper, Shotgun, to writing the biggest characters in billion dollar franchises (including Darth Vader in Star Wars [2], the X-Men in the Marvel Universe and Marneus Calgar[3]
by Willard Foxton Todd
RPG scholar Jon Peterson talks to us about The Elusive Shift, his essential book on the early days, and arguments, of the RPG scene.
by Mira Manga
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

RPG scholar Jon Peterson talks to us about The Elusive Shift, his essential book on the early days, and arguments, of the RPG scene.
by Mira Manga
How does a Kickstarter's success change a project? We spoke to Coyote & Crow's creator Connor Alexander to find out what a million dollar campaign means for an indie RPG.
by John Power Jr.
What Would The Smart Party Do? is one of the UK’s best loved RPG podcasts, we caught up with the show's co-host Baz to find out more.
by John Power Jr.
Rebellion Unplugged’s Duncan Molloy about new game-in-a-mag, Adventure Presents, and their future thrill powered plans.
by Will Salmon
To mark 5 years behind the mic we caught up with Dirk the Dice, co-host of The Grognard Files, an RPG podcast like no other.
by John Power Jr.
From cursed vampires to systemic racism, Banana Chan reveals the forces at work in Jiangshi: Blood in the Banquet Hall
by Sara Elsam
HATE... aggro name, lovely people, we catch up with Sasha Bilton from East London's Hackney Area Tabletop Enthusiasts
by John Power Jr.
A true storytelling polymath, he’s flipped successfully from creating the “New Games Journalism”[1] movement and founding gaming review website Rock, Paper, Shotgun, to writing the biggest characters in billion dollar franchises (including Darth Vader in Star Wars [2], the X-Men in the Marvel Universe and Marneus Calgar[3]
by Willard Foxton Todd