
Looking to explore some of the less trod paths of European folklore? Beyond Corny Gron, a setting based on the myths and legends of Poland may just be your passport to adventure.
by John Power Jr.
The streets of Lovecraft's Arkham have long been home to countless eldritch horrors, but is Chaosium's new Call of Cthulhu guide to the city a fright or delight?
by Chris Lowry
Intrigued by the idea of a post-apocalyptic game that offers up a slightly more optimistic view of life after the fall John Power caught up with the team behind expansive and ambitious new RPG Dreams and Machines.
by John Power Jr.
Remember the days when treasure chests weren't just lying about but hidden behind conspicuously damaged pixelated walls? Heroes of Cerulea does...
by Aimee McLaren
Really want to show off your love of Space Marines and Goblins? You'll want to book an appointment with Gabriele Cardosi then...
by John Power Jr.
Fifty years on from the original release of Dungeons & Dragons, Walton Wood looks back at the game that started it all and the culture it created in the company of Marcia B. creator of the new Fantastic Medieval Campaigns
by Walton Wood
It's a big universe and one filled with horror but thanks to the latest expansion to Free League's ALIEN RPG its about to get bigger and more horrific.
by Matthew Monagle
Decades on from the Satanic Panics of the 1980s, more and more mental health practitioners are now recognising the value of RPGs, Dr Gary Colman from Game Therapy UK explains why play is part of our make up.
by John Power Jr.
Looking to explore some of the less trod paths of European folklore? Beyond Corny Gron, a setting based on the myths and legends of Poland may just be your passport to adventure.
by John Power Jr.
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

Looking to explore some of the less trod paths of European folklore? Beyond Corny Gron, a setting based on the myths and legends of Poland may just be your passport to adventure.
by John Power Jr.
The streets of Lovecraft's Arkham have long been home to countless eldritch horrors, but is Chaosium's new Call of Cthulhu guide to the city a fright or delight?
by Chris Lowry
Intrigued by the idea of a post-apocalyptic game that offers up a slightly more optimistic view of life after the fall John Power caught up with the team behind expansive and ambitious new RPG Dreams and Machines.
by John Power Jr.
Remember the days when treasure chests weren't just lying about but hidden behind conspicuously damaged pixelated walls? Heroes of Cerulea does...
by Aimee McLaren
Really want to show off your love of Space Marines and Goblins? You'll want to book an appointment with Gabriele Cardosi then...
by John Power Jr.
Fifty years on from the original release of Dungeons & Dragons, Walton Wood looks back at the game that started it all and the culture it created in the company of Marcia B. creator of the new Fantastic Medieval Campaigns
by Walton Wood
It's a big universe and one filled with horror but thanks to the latest expansion to Free League's ALIEN RPG its about to get bigger and more horrific.
by Matthew Monagle
Decades on from the Satanic Panics of the 1980s, more and more mental health practitioners are now recognising the value of RPGs, Dr Gary Colman from Game Therapy UK explains why play is part of our make up.
by John Power Jr.