
Warhammer 40,000 & boomer shooters, is it a match made in heaven sir a one way trip to the Warp? Nic Reuben dons his power armour to find out...
by Wyrd Science
Michael Barnes puts the pedal to the metal with the new edition of 80s classic Thunder Road, but is the game a one way ride to Valhalla?
by Wyrd Science
Snarling Badger return with , Majestic 13, their new miniature agnostic wargame of alien bashing secret societies. But does it have the X-com Factor?
by Eoin Ryan
Looking for a game to introduce your kids to roleplaying? Côme Martin's Feathered Adventures takes flight...
by John Power Jr.
Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.
by John Power Jr.
Want to make your Forbidden Lands just a little bit more foreboding? Then the new Book of Beasts might be just what you need.
by John Power Jr.
Chris Lowry sets sail with Pirate Borg, a new rum lashed take on everyone's favourite Swedish art punk RPG. But is there treasure to be found within its pages?
by Chris Lowry
Warhammer 40,000 & boomer shooters, is it a match made in heaven sir a one way trip to the Warp? Nic Reuben dons his power armour to find out...
by Wyrd Science
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

Warhammer 40,000 & boomer shooters, is it a match made in heaven sir a one way trip to the Warp? Nic Reuben dons his power armour to find out...
by Wyrd Science
Michael Barnes puts the pedal to the metal with the new edition of 80s classic Thunder Road, but is the game a one way ride to Valhalla?
by Wyrd Science
Snarling Badger return with , Majestic 13, their new miniature agnostic wargame of alien bashing secret societies. But does it have the X-com Factor?
by Eoin Ryan
Looking for a game to introduce your kids to roleplaying? Côme Martin's Feathered Adventures takes flight...
by John Power Jr.
Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.
by John Power Jr.
Want to make your Forbidden Lands just a little bit more foreboding? Then the new Book of Beasts might be just what you need.
by John Power Jr.
Chris Lowry sets sail with Pirate Borg, a new rum lashed take on everyone's favourite Swedish art punk RPG. But is there treasure to be found within its pages?
by Chris Lowry