
Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.
by Dan Thurot
Eoin Ryan discovers some of America's lesser know bastards thanks to Tory Brown's debut game Votes For Women
by Eoin Ryan
For its final visit to World War II, Osprey's critically acclaimed wargame series takes to skies with Undaunted Battle of Britain. But have David Thompson and Trevor Benjamin stuck the landing?
by Eoin Ryan
Christopher John Eggett goes on a psychedelic pilgrimage with the second edition of Luke Rejec's Ultraviolet Grasslands
by Christopher John Eggett
Pendragon, one of RPG's most storied games returns with a brand new 6th edition, but does its starter set live up to the legends...
by John Power Jr.
Chris Lowery reviews Free League's newly revised edition of the classic Swedish RPG of fantasy 'mirth & mayhem', Dragonbane.
by Chris Lowry
Where does The Gauntlets' Trophy stand on the RPG podium? Idle Cartulary runs the rule over Jesse Ross' new triptych of games.
by Idle Cartulary
John Power explores the multi-faceted world of Kieron Gillen's DIE RPG
by John Power Jr.
Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.
by Dan Thurot
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.
by Dan Thurot
Eoin Ryan discovers some of America's lesser know bastards thanks to Tory Brown's debut game Votes For Women
by Eoin Ryan
For its final visit to World War II, Osprey's critically acclaimed wargame series takes to skies with Undaunted Battle of Britain. But have David Thompson and Trevor Benjamin stuck the landing?
by Eoin Ryan
Christopher John Eggett goes on a psychedelic pilgrimage with the second edition of Luke Rejec's Ultraviolet Grasslands
by Christopher John Eggett
Pendragon, one of RPG's most storied games returns with a brand new 6th edition, but does its starter set live up to the legends...
by John Power Jr.
Chris Lowery reviews Free League's newly revised edition of the classic Swedish RPG of fantasy 'mirth & mayhem', Dragonbane.
by Chris Lowry
Where does The Gauntlets' Trophy stand on the RPG podium? Idle Cartulary runs the rule over Jesse Ross' new triptych of games.
by Idle Cartulary
John Power explores the multi-faceted world of Kieron Gillen's DIE RPG
by John Power Jr.