
Nearly 40 years on from its original release, dystopian RPG Paranoia is back with the Perfect Edition. Rob Wieland risks life and limb to look at why this atypical game has endured and why, disturbingly, it remains more relevant than ever.
by Rob Wieland
John Power Jr. speaks to Chris McDowall about his new apocalyptic skirmish game The Doomed
by John Power Jr.
40 years on from the cult film’s release Blade Runner finally makes it to the tabletop with its own official roleplaying game. Samantha Nelson tracks down Tomas Härenstam, the game’s lead designer, to find out more.
by Samantha NelsonWarhammer 40,000 may be the ur-text for spirit crushing sci-fi dystopias but in the real world it has also inspired countless creative projects. Few though have grabbed our attention like former Games Workshop employee Tammy Nicholls’ range of Rogue Trader era action figures
by John Power Jr.
John Power Jr. catches up with Kieron Gillen to discuss his new RPG, DIE and whether the master storyteller would survive and thrive in a fantasy world.
by John Power Jr.
Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...
by Walton Wood
Tony Vasinda from PlusOneXP drops in to tell us about their new project RPG Zine Club
by John Power Jr.
We grill Brian Flaherty, co-founder of the podcast My First Dungeon, on the future of RPGs, actual plays and helping players learn new games
by John Power Jr.
Nearly 40 years on from its original release, dystopian RPG Paranoia is back with the Perfect Edition. Rob Wieland risks life and limb to look at why this atypical game has endured and why, disturbingly, it remains more relevant than ever.
by Rob Wieland
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

Nearly 40 years on from its original release, dystopian RPG Paranoia is back with the Perfect Edition. Rob Wieland risks life and limb to look at why this atypical game has endured and why, disturbingly, it remains more relevant than ever.
by Rob Wieland
John Power Jr. speaks to Chris McDowall about his new apocalyptic skirmish game The Doomed
by John Power Jr.
40 years on from the cult film’s release Blade Runner finally makes it to the tabletop with its own official roleplaying game. Samantha Nelson tracks down Tomas Härenstam, the game’s lead designer, to find out more.
by Samantha NelsonWarhammer 40,000 may be the ur-text for spirit crushing sci-fi dystopias but in the real world it has also inspired countless creative projects. Few though have grabbed our attention like former Games Workshop employee Tammy Nicholls’ range of Rogue Trader era action figures
by John Power Jr.
John Power Jr. catches up with Kieron Gillen to discuss his new RPG, DIE and whether the master storyteller would survive and thrive in a fantasy world.
by John Power Jr.
Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...
by Walton Wood
Tony Vasinda from PlusOneXP drops in to tell us about their new project RPG Zine Club
by John Power Jr.
We grill Brian Flaherty, co-founder of the podcast My First Dungeon, on the future of RPGs, actual plays and helping players learn new games
by John Power Jr.