
John Power Jr. catches up with Kieron Gillen to discuss his new RPG, DIE and whether the master storyteller would survive and thrive in a fantasy world.
by John Power Jr.
Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...
by Walton Wood
Tony Vasinda from PlusOneXP drops in to tell us about their new project RPG Zine Club
by John Power Jr.
We grill Brian Flaherty, co-founder of the podcast My First Dungeon, on the future of RPGs, actual plays and helping players learn new games
by John Power Jr.
We head to Germany to check in with Jan Utecht, owner of Berlin game/art/dungeon synth emporium All The Problems In This World
by John Power Jr.
Pack your dice-bags we’re going on a Roman Holiday as Ciro Alessandro Sacco takes us on a through the past and exciting present of the Italian RPG scene…
by Ciro Alessandro Sacco
Noticed the likes of Aragorn or Abaddon the Despoiler popping up in Magic: The Gathering? Emma Partlow speaks to Wizards of the Coast’s Max McCall to find out what it takes to bring these universes together.
by Emma Partlow
Cruelly denied the experience of owning HeroQuest as a child, author Andi Ewington leapt at the chance to pick up the game’s new edition, but how does the classic dungeon crawler stand up today and can it lure a new generation away from their screens and into a life of adventure gaming?
by Andi Ewington
John Power Jr. catches up with Kieron Gillen to discuss his new RPG, DIE and whether the master storyteller would survive and thrive in a fantasy world.
by John Power Jr.
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

John Power Jr. catches up with Kieron Gillen to discuss his new RPG, DIE and whether the master storyteller would survive and thrive in a fantasy world.
by John Power Jr.
Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...
by Walton Wood
Tony Vasinda from PlusOneXP drops in to tell us about their new project RPG Zine Club
by John Power Jr.
We grill Brian Flaherty, co-founder of the podcast My First Dungeon, on the future of RPGs, actual plays and helping players learn new games
by John Power Jr.
We head to Germany to check in with Jan Utecht, owner of Berlin game/art/dungeon synth emporium All The Problems In This World
by John Power Jr.
Pack your dice-bags we’re going on a Roman Holiday as Ciro Alessandro Sacco takes us on a through the past and exciting present of the Italian RPG scene…
by Ciro Alessandro Sacco
Noticed the likes of Aragorn or Abaddon the Despoiler popping up in Magic: The Gathering? Emma Partlow speaks to Wizards of the Coast’s Max McCall to find out what it takes to bring these universes together.
by Emma Partlow
Cruelly denied the experience of owning HeroQuest as a child, author Andi Ewington leapt at the chance to pick up the game’s new edition, but how does the classic dungeon crawler stand up today and can it lure a new generation away from their screens and into a life of adventure gaming?
by Andi Ewington