Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...
by Walton Wood
Tony Vasinda from PlusOneXP drops in to tell us about their new project RPG Zine Club
by John Power Jr.
We grill Brian Flaherty, co-founder of the podcast My First Dungeon, on the future of RPGs, actual plays and helping players learn new games
by John Power Jr.
We head to Germany to check in with Jan Utecht, owner of Berlin game/art/dungeon synth emporium All The Problems In This World
by John Power Jr.
Pack your dice-bags we’re going on a Roman Holiday as Ciro Alessandro Sacco takes us on a through the past and exciting present of the Italian RPG scene…
by Ciro Alessandro Sacco
Noticed the likes of Aragorn or Abaddon the Despoiler popping up in Magic: The Gathering? Emma Partlow speaks to Wizards of the Coast’s Max McCall to find out what it takes to bring these universes together.
by Emma Partlow
Cruelly denied the experience of owning HeroQuest as a child, author Andi Ewington leapt at the chance to pick up the game’s new edition, but how does the classic dungeon crawler stand up today and can it lure a new generation away from their screens and into a life of adventure gaming?
by Andi Ewington
Few games in recent years have made an impact on the scene quite like Cephalofair’s dungeon crawling mega-hit Gloomhaven. Matt Thrower caught up with the game’s designer Isaac Childres to discuss both its success and its newly released sequel Frosthaven.
by Matt Thrower
Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...
by Walton Wood
40 years on from its original release, Greg Stafford’s Pendragon returns with its 6th edition, the first since Stafford’s passing. Regarded as amongst the greatest RPGs published, Rob Wieland speaks to those who've found inspiration over the years from its courtly intrigues & knightly passions
Nearly 40 years on from its original release, dystopian RPG Paranoia is back with the Perfect Edition. Rob Wieland risks life and limb to look at why this atypical game has endured and why, disturbingly, it remains more relevant than ever.
Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.
Cole Wehrle tells us about the cut throat politics hiding behind Root's cute woodland critters
Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...
by Walton Wood
Tony Vasinda from PlusOneXP drops in to tell us about their new project RPG Zine Club
by John Power Jr.
We grill Brian Flaherty, co-founder of the podcast My First Dungeon, on the future of RPGs, actual plays and helping players learn new games
by John Power Jr.
We head to Germany to check in with Jan Utecht, owner of Berlin game/art/dungeon synth emporium All The Problems In This World
by John Power Jr.
Pack your dice-bags we’re going on a Roman Holiday as Ciro Alessandro Sacco takes us on a through the past and exciting present of the Italian RPG scene…
by Ciro Alessandro Sacco
Noticed the likes of Aragorn or Abaddon the Despoiler popping up in Magic: The Gathering? Emma Partlow speaks to Wizards of the Coast’s Max McCall to find out what it takes to bring these universes together.
by Emma Partlow
Cruelly denied the experience of owning HeroQuest as a child, author Andi Ewington leapt at the chance to pick up the game’s new edition, but how does the classic dungeon crawler stand up today and can it lure a new generation away from their screens and into a life of adventure gaming?
by Andi Ewington
Few games in recent years have made an impact on the scene quite like Cephalofair’s dungeon crawling mega-hit Gloomhaven. Matt Thrower caught up with the game’s designer Isaac Childres to discuss both its success and its newly released sequel Frosthaven.
by Matt Thrower