
Tired of rolling dice like some kind of boring flesh and bone human, Critical Machine's Automatic Dice Roller may be just the answer...
by John Power Jr.
Zach Cox from SoulMuppet Publishing talks to us about building a successful indie RPG company and why you should always avoid poster tubes
by John Power Jr.
Whilst investigations have long been a part of our role-playing games, they have also been a source of much frustration for players and GMs alike. Stuart Martyn dons his deerstalker and goes looking for answers...
by Stuart Martyn
Tired of tussling with tentacles? New Swedish RPG The Troubleshooters offers a more light-hearted approach to the mystery genre. Luke Frostick goes in search of adventure with the game’s creator Krister Sundelin
by Luke Frostick
Few names send a shiver down the spine quite like that of Ravenloft. Ever since this mist shrouded domain of dread debuted in 1983, its windswept moors, eerie castles and dark rulers have fired our imaginations. But what of its inspirations? Jack Shear, goes in search of Ravenloft’s literary roots.
by Jack Shear
Increasingly sci-fi RPGs are leaving behind space heroics in favour of something much more unsettling. We speak to the writers behind three of our favourite, recent games, Mothership, The Wretched and ALIEN, to find out what this dark age of space exploration means to them.
by John Power Jr.
Fiona Howat, host of the What Am I Rolling? podcast, drops in to talk learning new systems and how to improve your roleplaying skills
by John Power Jr.
Looking back over 40 years of the prestigious Spiel des Jahres award, James Wallis's new book Everybody Wins is a podium worthy guide to the recent history and evolution of the boardgame.
by John Power Jr.
Tired of rolling dice like some kind of boring flesh and bone human, Critical Machine's Automatic Dice Roller may be just the answer...
by John Power Jr.
After nearly twenty years the epic Horus Heresy series finally wrapped up this year. Dan Abnett was there both the day Horus slew the Emperor and, well, let’s not spoil the end just yet. John Power Jr. caught up with the author to discuss endings, imagination and where Warhammer goes from here.

Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.

Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.

Taverns, inns, bars and pubs are the stuff of fantasy games and the Ennie Award winning Barkeep on the Borderlands is full of them. Walton Wood gets a round in with its creator, W.F. Smith, to learn more about both the real world and folkloric influences behind the module’s many hostelries...

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

Tired of rolling dice like some kind of boring flesh and bone human, Critical Machine's Automatic Dice Roller may be just the answer...
by John Power Jr.
Zach Cox from SoulMuppet Publishing talks to us about building a successful indie RPG company and why you should always avoid poster tubes
by John Power Jr.
Whilst investigations have long been a part of our role-playing games, they have also been a source of much frustration for players and GMs alike. Stuart Martyn dons his deerstalker and goes looking for answers...
by Stuart Martyn
Tired of tussling with tentacles? New Swedish RPG The Troubleshooters offers a more light-hearted approach to the mystery genre. Luke Frostick goes in search of adventure with the game’s creator Krister Sundelin
by Luke Frostick
Few names send a shiver down the spine quite like that of Ravenloft. Ever since this mist shrouded domain of dread debuted in 1983, its windswept moors, eerie castles and dark rulers have fired our imaginations. But what of its inspirations? Jack Shear, goes in search of Ravenloft’s literary roots.
by Jack Shear
Increasingly sci-fi RPGs are leaving behind space heroics in favour of something much more unsettling. We speak to the writers behind three of our favourite, recent games, Mothership, The Wretched and ALIEN, to find out what this dark age of space exploration means to them.
by John Power Jr.
Fiona Howat, host of the What Am I Rolling? podcast, drops in to talk learning new systems and how to improve your roleplaying skills
by John Power Jr.
Looking back over 40 years of the prestigious Spiel des Jahres award, James Wallis's new book Everybody Wins is a podium worthy guide to the recent history and evolution of the boardgame.
by John Power Jr.