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We catch up with Jarrett Crader to talk about his new publishing company, Space Penguin Ink and forget to ask him why their logo isn't a penguin...
by John Power Jr.Intrigued by the idea of a post-apocalyptic game that offers up a slightly more optimistic view of life after the fall John Power caught up with the team behind expansive and ambitious new RPG Dreams and Machines.
by John Power Jr.Really want to show off your love of Space Marines and Goblins? You'll want to book an appointment with Gabriele Cardosi then...
by John Power Jr.Fifty years on from the original release of Dungeons & Dragons, Walton Wood looks back at the game that started it all and the culture it created in the company of Marcia B. creator of the new Fantastic Medieval Campaigns
by Walton WoodDecades on from the Satanic Panics of the 1980s, more and more mental health practitioners are now recognising the value of RPGs, Dr Gary Colman from Game Therapy UK explains why play is part of our make up.
by John Power Jr.Having inspired countless other games, Ben Aaronovitch's Rivers of London books finally have an RPG to call their own. John Power Jr. speaks to Lynne Hardy, the game’s line editor, about what it took to bring them to life.
by John Power Jr.Tabletop games have often used fictional dystopias to critique our own world. but what happens when we ditch fantasy analogues for the real thing? Dan Thurot speaks to three designers putting real world events & social issues front and centre.
by Dan ThurotNearly 40 years on from its original release, dystopian RPG Paranoia is back with the Perfect Edition. Rob Wieland risks life and limb to look at why this atypical game has endured and why, disturbingly, it remains more relevant than ever.
by Rob Wieland