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Zach Cox from SoulMuppet Publishing talks to us about building a successful indie RPG company and why you should always avoid poster tubes
by John Power Jr.Whilst investigations have long been a part of our role-playing games, they have also been a source of much frustration for players and GMs alike. Stuart Martyn dons his deerstalker and goes looking for answers...
by Stuart MartynTired of tussling with tentacles? New Swedish RPG The Troubleshooters offers a more light-hearted approach to the mystery genre. Luke Frostick goes in search of adventure with the game’s creator Krister Sundelin
by Luke FrostickFew names send a shiver down the spine quite like that of Ravenloft. Ever since this mist shrouded domain of dread debuted in 1983, its windswept moors, eerie castles and dark rulers have fired our imaginations. But what of its inspirations? Jack Shear, goes in search of Ravenloft’s literary roots.
by Jack ShearIncreasingly sci-fi RPGs are leaving behind space heroics in favour of something much more unsettling. We speak to the writers behind three of our favourite, recent games, Mothership, The Wretched and ALIEN, to find out what this dark age of space exploration means to them.
by John Power Jr.Fiona Howat, host of the What Am I Rolling? podcast, drops in to talk learning new systems and how to improve your roleplaying skills
by John Power Jr.Luke Frostick heads to the horror filled city of Spire and talks to its creators, the multiple award winning game design studio Rowan, Rook & Decard.
by Luke FrostickAway from supernatural horrors Guilherme Gontijo brings us Blurred Lines, a solo RPG based on the gruesome Italian giallo movies of the 1960s. John Power Jr. investigates...
by John Power Jr.