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Away from supernatural horrors Guilherme Gontijo brings us Blurred Lines, a solo RPG based on the gruesome Italian giallo movies of the 1960s. John Power Jr. investigates...
by John Power Jr.
Dan Thurot goes in search of cardboard chills and questions whether board games can truly deliver a terrifying experience
by Dan Thurot
With The Silver Bayonet, award winning game designer Joseph McCullough takes us back to the Napoleonic era, but as John Power Jr. finds out this isn’t your father’s historical wargame...
by John Power Jr.
If the magic in your games has become just a bit too mundane then The Book of Gaub is here to put the sinister back into your sorcery. Walton Wood speaks to Paolo Greco to find out more about this blasphemous tome...
by Walton Wood
Sanity, and its loss, has been a key feature of many roleplaying games, especially those that deal with horror. Stuart Martyn examines how depictions of mental health, and the mechanics associated have changed over the years.
by Stuart Martyn
Inspired by horror anthologies like Creepshow, Campfire is a new game made for telling spooky stories, Samantha Nelson speaks to Adam Vass and Will Jobst to find out more...
by Samantha Nelson
Troubled by trolls John Power Jr. leaves Vaesen’s Mythic North behind and heads to more familiar surroundings to speak to Graeme Davis, author of the game’s new Mythic Britain & Ireland supplement....
by John Power Jr.
Taking a knife to old Monster Manuals & gardening books, artist Jonathan Sacha created the beautiful Goblins & Gardens Tarot deck, we spoke to him to find out more...
by John Power Jr.