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Art   -   Feb 01, 2025 Art Of Darkness: Tazio Bettin
Art Of Darkness: Tazio Bettin

As Fighting Fantasy returns to our shelves we catch up with Tazio Bettin, whose art for the new Secrets of Salamonis perfectly captures the game book's legendary vibe.

by John Power Jr.
Cast Pod   -   Feb 01, 2025 Cast Pod: The Vintage RPG Podcast
Cast Pod: The Vintage RPG Podcast

We head to the swamps of New Jersey to track down Stu Horvath, host of Vintage RPG, and learn about the collection at the heart of one of our favourite podcasts...

by John Power Jr.
Publish & Be Damned   -   Feb 01, 2025 Publish & Be Damned: The Merry Mushmen
Publish & Be Damned: The Merry Mushmen

We speak to Olivier and Eric from The Merry Mushmen about their Old School bric-a-brac Knock! and putting the magic back into monsters...

by John Power Jr.
Roleplaying Games   -   Feb 01, 2025 Bad Moon Rising
Bad Moon Rising

Mira Manga takes a walk on the wild side with Becky Annison, author of Werewolves of Britain a hair-raising new book for urban fantasy RPG Liminal.

by Mira Manga
Boardgames   -   Jan 24, 2025 A Space Where We Belong
A Space Where We Belong

Ellen Knight speaks to four extraordinary women, forging new paths in the worlds of tabletop gaming to find out about their experiences in this complex, ever-changing industry and their visions for its future.

by Ellen Knight
Fiction   -   Jan 24, 2025 Craft / Work
Craft / Work

With more than 30 Warhammer novels to his credit Guy Haley has spent much of his career mapping out our grim dark future. Willard Foxton Todd speaks to him about his early experiences with wargaming, his career and the, often brutal, reality of being a fiction writer in the 21st century.

by Willard Foxton Todd
Roleplaying Games   -   Jan 24, 2025 What Was Written Must Be Destroyed
What Was Written Must Be Destroyed

Walton Wood heads to Argentina and speaks to games designer Gavriel Quiroga about his new psychedelic science-fantasy game Warpland.

by Walton Wood
Wargames   -   Jan 24, 2025 Streets Of Rage
Streets Of Rage

As a new generation of Skirmish Games make their bloody mark, a thriving scene has kept Mordheim, one of Games Workshop’s best loved but long abandoned games alive. Luke Frostick braves its cursed streets...

by Luke Frostick
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