Games Workshop
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Cruelly denied the experience of owning HeroQuest as a child, author Andi Ewington leapt at the chance to pick up the game’s new edition, but how does the classic dungeon crawler stand up today and can it lure a new generation away from their screens and into a life of adventure gaming?
by Andi EwingtonIan Livingstone's account of the early days of Games Workshop proves to be an enjoyable if curiously bloodless history.
by John Power Jr.It's Blood Bowl, in a dungeon, it's Dungeon Bowl! But is this unlikely return from the 1980s actually any good?
by John Power Jr.Drokk! Dredd's back, but after 40 years in the cubes, how is Ian Livingstone's boardgame of 'Crime-Fighting In Mega-City One' looking?
by Eoin RyanThe Old World returns in the third & final instalment of Creative Assembly's Total War: Warhammer series. Sean Martin summons the elector counts once more...
by Sean MartinCubicle 7's new card game Elector Counts sees is return to the mud & blood of Warhammer's Old World
by Eoin RyanMatt Thrower heads to the bestial realm of Ghur and gets stuck into the edition of Warhammer's skirmish game Warcry.
by Matt ThrowerJohn Power Jr. speaks to Emmet Byrne, creative director at Cubicle 7 about the new Warhammer Age of Sigmar Soulbound RPG.
by John Power Jr.