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Reviews   -   Feb 01, 2025 Review: Traveller / 2300 AD
Review: Traveller / 2300 AD

Rob Wieland narrowly avoids dying in chargen to cast his eye over the new editions of Traveller and 2300 AD.

by Rob Wieland
Roleplaying Games   -   Jan 24, 2025 What Was Written Must Be Destroyed
What Was Written Must Be Destroyed

Walton Wood heads to Argentina and speaks to games designer Gavriel Quiroga about his new psychedelic science-fantasy game Warpland.

by Walton Wood
Roleplaying Games   -   Jan 24, 2025 Escape To New York
Escape To New York

Few RPG debuts have grabbed our attention like ALTNYC88, a mix of pop culture, urban legends and straight to VHS action that hits like a subway train. John Power Jr speaks to Pontus Björlin, the Swedish artist behind it all.

by John Power Jr.
Roleplaying Games   -   Jan 24, 2025 South Of The Borderlands
South Of The Borderlands

Brazilian game designer Diogo Nogueira take us on a tour of the vibrant RPGLATAM movement

by Wyrd Science
Roleplaying Games   -   Jan 24, 2025 “In Wanderhome, They’ll Be Okay, They’ll All Be Okay”
“In Wanderhome, They’ll Be Okay, They’ll All Be Okay”

Exploration has long been a pillar of RPGs, but what happens when we set out not to vanquish dragons but to heal the land. Aimee Hart speaks to Jay Dragon about their new game of pastoral exploration, Wanderhome.

by Aimee Hart
Roleplaying Games   -   Jan 24, 2025 Hammers Ready, Prepare To Smash
Hammers Ready, Prepare To Smash

John Power Jr. speaks to Emmet Byrne, creative director at Cubicle 7 about the new Warhammer Age of Sigmar Soulbound RPG.

by John Power Jr.
Roleplaying Games   -   Jan 24, 2025 Violence Is Easy. Romance Is Hard
Violence Is Easy. Romance Is Hard

Rob Wieland goes in search of romance in RPGs and finds it at the pointy end of a blade when he speaks to April Kit Walsh, creator of the hit new role-playing game Thirsty Sword Lesbians.

by Rob Wieland
Roleplaying Games   -   Jan 24, 2025 B/X To The Future
B/X To The Future

40 years and several editions on from its release, D&D B/X continues to inspire today’s thriving indie RPG scene. We take a look at the game’s curious afterlife and finds that skills? Where we’re going we don’t need skills...

by John Power Jr.
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