Wyrd Science
Secret Passages - Issue 1
Secret Passages - Issue 1
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The first issue of Secret Passages is 64-page A5 zine packed with original artwork, in-depth interviews, and insightful essays on the tabletop games we grew up on.
In this issue:
Breaking the Lore - The first Warhammer 40,000 novel is weird, horny, and no longer canon, but only a fool would disregard Ian Watson’s Inquisitor.
Interview with the Vampire - Mark Rein·Hagen on the bloody birth of Vampire: The Masquerade, coming late to Anne Rice, and why seven is the magic number.
Into a World of Magic & Mayhem - Many a grim and perilous adventure began with HeroQuest. What happens when your journey begins with Advanced HeroQuest instead?
Fear of a Black Comet - Mordheim not only took the Warhammer world back to its roots but echoed the hysteria of the coming millennium.
The Drawing Chaos - Mythos artist Dave Carson talks White Dwarf, Call of Cthulhu, and the illustration too gruesome for Fighting Fantasy.
Chrome and Away - In 1993 an Australian sourcebook for Shadowrun was announced… and disappeared. Author Colin Taber reveals what might have been.
Ghost in the Cell - When the US Secret Service mistook GURPS Cyberpunk for a hacker’s handbook, Steve Jackson Games found themselves collateral in the battle for digital rights.
Random Encounters - We ask someone in the industry to share their formative tabletop experiences. This issue: Joe LeFavi, writer of Free League’s Blade Runner RPG.
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